{
    "MaxHP": "生命值",
    "Attack": "攻击力",
    "Defence": "防御力",
    "Speed": "速度",
    "CriticalChance": "暴击率",
    "CriticalDamage": "暴击伤害",
    "BreakDamageAddedRatio": "击破特攻",
    "BreakDamageAddedRatioBase": "击破特攻",
    "HealRatio": "治疗量加成",
    "MaxSP": "能量上限",
    "SPRatio": "能量恢复效率",
    "StatusProbability": "效果命中",
    "StatusResistance": "效果抵抗",
    "CriticalChanceBase": "暴击率",
    "CriticalDamageBase": "暴击伤害",
    "HealRatioBase": "治疗量加成",
    "SPRatioBase": "能量恢复效率",
    "StatusProbabilityBase": "效果命中",
    "StatusResistanceBase": "效果抵抗",
    "ElationDamageAddedRatio": "欢愉度",
    "ElationDamageAddedRatioBase": "欢愉度",
    "PhysicalAddedRatio": "物理属性伤害提高",
    "PhysicalResistance": "物理属性抗性提高",
    "FireAddedRatio": "火属性伤害提高",
    "FireResistance": "火属性抗性提高",
    "IceAddedRatio": "冰属性伤害提高",
    "IceResistance": "冰属性抗性提高",
    "ThunderAddedRatio": "雷属性伤害提高",
    "ThunderResistance": "雷属性抗性提高",
    "WindAddedRatio": "风属性伤害提高",
    "WindResistance": "风属性抗性提高",
    "QuantumAddedRatio": "量子属性伤害提高",
    "QuantumResistance": "量子属性抗性提高",
    "ImaginaryAddedRatio": "虚数属性伤害提高",
    "ImaginaryResistance": "虚数属性抗性提高",
    "BaseHP": "基础生命值提高#1[i]",
    "HPDelta": "生命值",
    "HPAddedRatio": "生命值百分比",
    "BaseAttack": "基础攻击力提高#1[i]",
    "AttackDelta": "攻击力",
    "AttackAddedRatio": "攻击力百分比",
    "BaseDefence": "基础防御力提高#1[i]",
    "DefenceDelta": "防御力",
    "DefenceAddedRatio": "防御力百分比",
    "BaseSpeed": "速度",
    "HealTakenRatio": "治疗量加成",
    "PhysicalResistanceDelta": "物理属性抗性提高",
    "FireResistanceDelta": "火属性抗性提高",
    "IceResistanceDelta": "冰属性抗性提高",
    "ThunderResistanceDelta": "雷属性抗性提高",
    "WindResistanceDelta": "风属性抗性提高",
    "QuantumResistanceDelta": "量子属性抗性提高",
    "ImaginaryResistanceDelta": "虚数属性抗性提高",
    "SpeedDelta": "速度"
}