{
    "20000": {
        "id": "20000",
        "skill": "危机",
        "desc": "战斗开始时，使装备者的暴击率提高#1[i]%，持续#2[i]回合。",
        "params": [
            [0.12, 3],
            [0.15, 3],
            [0.18, 3],
            [0.21, 3],
            [0.24, 3]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20001": {
        "id": "20001",
        "skill": "繁盛",
        "desc": "装备者施放战技和终结技时，治疗量提高#1[i]%。",
        "params": [
            [0.12],
            [0.15],
            [0.18],
            [0.21],
            [0.24]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20002": {
        "id": "20002",
        "skill": "破灭",
        "desc": "使装备者普攻和战技造成的伤害提高#1[i]%。",
        "params": [
            [0.2],
            [0.25],
            [0.3],
            [0.35],
            [0.4]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20003": {
        "id": "20003",
        "skill": "静滞",
        "desc": "使装备者的防御力提高#1[i]%。当装备者当前生命值百分比小于#2[i]%时，其防御力额外提高#3[i]%。",
        "params": [
            [0.16, 0.5, 0.16],
            [0.2, 0.5, 0.2],
            [0.24, 0.5, 0.24],
            [0.28, 0.5, 0.28],
            [0.32, 0.5, 0.32]
        ],
        "properties": [
            [
                { "type": "DefenceAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.32 }
            ]
        ]
    },
    "20004": {
        "id": "20004",
        "skill": "沉沦",
        "desc": "战斗开始时，使装备者的效果命中提高#1[i]%，持续#2[i]回合。",
        "params": [
            [0.2, 3],
            [0.25, 3],
            [0.3, 3],
            [0.35, 3],
            [0.4, 3]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20005": {
        "id": "20005",
        "skill": "协力",
        "desc": "进入战斗后，使我方全体的攻击力提高#1[i]%。同类技能无法重复生效。",
        "params": [
            [0.08],
            [0.09],
            [0.1],
            [0.11],
            [0.12]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20006": {
        "id": "20006",
        "skill": "博识",
        "desc": "使装备者终结技造成的伤害提高#1[i]%。",
        "params": [
            [0.28],
            [0.35],
            [0.42],
            [0.49],
            [0.56]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20007": {
        "id": "20007",
        "skill": "鸣角",
        "desc": "使装备者消灭敌方目标后，攻击力提高#1[i]%，持续#2[i]回合。",
        "params": [
            [0.24, 3],
            [0.3, 3],
            [0.36, 3],
            [0.42, 3],
            [0.48, 3]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20008": {
        "id": "20008",
        "skill": "甘美",
        "desc": "战斗开始时，立即为我方全体恢复#1[i]点能量。",
        "params": [
            [6],
            [7.5],
            [9],
            [10.5],
            [12]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20009": {
        "id": "20009",
        "skill": "诛讨",
        "desc": "使装备者对当前生命值百分比大于#1[i]%的敌方目标造成的伤害提高#2[i]%。",
        "params": [
            [0.5, 0.2],
            [0.5, 0.25],
            [0.5, 0.3],
            [0.5, 0.35],
            [0.5, 0.4]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20010": {
        "id": "20010",
        "skill": "兴复",
        "desc": "使装备者施放终结技时，回复等同于自身生命上限#1[i]%的生命值。",
        "params": [
            [0.18],
            [0.21],
            [0.24],
            [0.27],
            [0.3]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20011": {
        "id": "20011",
        "skill": "追逼",
        "desc": "使装备者对减速状态下的敌方目标造成的伤害提高#1[i]%。",
        "params": [
            [0.24],
            [0.3],
            [0.36],
            [0.42],
            [0.48]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20012": {
        "id": "20012",
        "skill": "速决",
        "desc": "使装备者施放攻击或受到攻击后，额外恢复#1[i]点能量，该效果单个回合内不可重复触发。",
        "params": [
            [4],
            [5],
            [6],
            [7],
            [8]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20013": {
        "id": "20013",
        "skill": "顿悟",
        "desc": "使装备者施放战技后额外恢复#1[i]点能量，该效果单个回合内不可重复触发。",
        "params": [
            [8],
            [9],
            [10],
            [11],
            [12]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20014": {
        "id": "20014",
        "skill": "联盟",
        "desc": "使装备者在消灭敌方目标后，速度提高#1[i]%，持续#2[i]回合。",
        "params": [
            [0.1, 2],
            [0.12, 2],
            [0.14, 2],
            [0.16, 2],
            [0.18, 2]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20015": {
        "id": "20015",
        "skill": "丰饶民",
        "desc": "当装备者施放普攻后，使下一次行动提前#1[i]%。",
        "params": [
            [0.12],
            [0.14],
            [0.16],
            [0.18],
            [0.2]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20016": {
        "id": "20016",
        "skill": "军团",
        "desc": "装备者当前生命值百分比小于#1[i]%时，暴击率提高#2[i]%。",
        "params": [
            [0.8, 0.12],
            [0.8, 0.15],
            [0.8, 0.18],
            [0.8, 0.21],
            [0.8, 0.24]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20017": {
        "id": "20017",
        "skill": "公司",
        "desc": "当装备者击破敌方目标的弱点时，回复等同于自身生命上限#1[i]%的生命值。",
        "params": [
            [0.12],
            [0.14],
            [0.16],
            [0.18],
            [0.2]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20018": {
        "id": "20018",
        "skill": "机关",
        "desc": "施放战技后，使装备者的下一次普攻对敌方目标造成等同于自身#1[i]%攻击力的附加伤害。",
        "params": [
            [0.6],
            [0.75],
            [0.9],
            [1.05],
            [1.2]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20019": {
        "id": "20019",
        "skill": "家族",
        "desc": "进入战斗时，我方全体速度提高#1[i]点，持续#2[i]回合。",
        "params": [
            [12, 1],
            [14, 1],
            [16, 1],
            [18, 1],
            [20, 1]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20020": {
        "id": "20020",
        "skill": "天才",
        "desc": "当装备者施放终结技时，攻击力提高#1[i]%，持续#2[i]回合。",
        "params": [
            [0.24, 2],
            [0.3, 2],
            [0.36, 2],
            [0.42, 2],
            [0.48, 2]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20021": {
        "id": "20021",
        "skill": "美化",
        "desc": "装备者首次召唤忆灵时，恢复#1[i]点战技点，并恢复自身#2[i]点能量。",
        "params": [
            [1, 12],
            [1, 14],
            [1, 16],
            [1, 18],
            [1, 20]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20022": {
        "id": "20022",
        "skill": "入寐",
        "desc": "忆灵的回合开始时，使装备者和忆灵分别获得1层【缅怀】，每层使造成的伤害提高#1[i]%，最多叠加#2[i]层。忆灵消失时移除装备者和忆灵的【缅怀】。",
        "params": [
            [0.08, 4],
            [0.09, 4],
            [0.1, 4],
            [0.11, 4],
            [0.12, 4]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20023": {
        "id": "20023",
        "skill": "纵欢",
        "desc": "阿哈时刻发动时，使装备者的欢愉度提高#1[i]%，持续到阿哈时刻结束。",
        "params": [
            [0.16],
            [0.2],
            [0.24],
            [0.28],
            [0.32]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "20024": {
        "id": "20024",
        "skill": "悼念",
        "desc": "当拥有的笑点大于等于#1[i]时，装备者的暴击伤害提高#2[i]%。",
        "params": [
            [10, 0.2],
            [10, 0.25],
            [10, 0.3],
            [10, 0.35],
            [10, 0.4]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21000": {
        "id": "21000",
        "skill": "互相治愈",
        "desc": "使装备者的能量恢复效率提高#1[i]%，并在施放终结技时治疗量提高#2[i]%。",
        "params": [
            [0.08, 0.12],
            [0.1, 0.15],
            [0.12, 0.18],
            [0.14, 0.21],
            [0.16, 0.24]
        ],
        "properties": [
            [
                { "type": "SPRatioBase", "value": 0.08 }
            ],
            [
                { "type": "SPRatioBase", "value": 0.1 }
            ],
            [
                { "type": "SPRatioBase", "value": 0.12 }
            ],
            [
                { "type": "SPRatioBase", "value": 0.14 }
            ],
            [
                { "type": "SPRatioBase", "value": 0.16 }
            ]
        ]
    },
    "21001": {
        "id": "21001",
        "skill": "劳碌者",
        "desc": "敌方目标每承受1个负面效果，装备者对其造成的伤害提高#1[i]%，最多叠加#2[i]层。该效果对持续伤害也会生效。",
        "params": [
            [0.12, 3],
            [0.15, 3],
            [0.18, 3],
            [0.21, 3],
            [0.24, 3]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21002": {
        "id": "21002",
        "skill": "此刻定格",
        "desc": "使装备者的防御力提高#1[i]%。进入战斗后，使我方全体的全属性抗性提高#2[i]%。同类技能无法重复生效。",
        "params": [
            [0.16, 0.08],
            [0.18, 0.09],
            [0.2, 0.1],
            [0.22, 0.11],
            [0.24, 0.12]
        ],
        "properties": [
            [
                { "type": "DefenceAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.18 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.22 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.24 }
            ]
        ]
    },
    "21003": {
        "id": "21003",
        "skill": "记录",
        "desc": "使装备者的攻击力提高#1[i]%。当场上的敌方目标数量小于等于2时，装备者的暴击率提高#2[i]%。",
        "params": [
            [0.16, 0.12],
            [0.2, 0.15],
            [0.24, 0.18],
            [0.28, 0.21],
            [0.32, 0.24]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.32 }
            ]
        ]
    },
    "21004": {
        "id": "21004",
        "skill": "老相片",
        "desc": "使装备者的击破特攻提高#1[i]%。装备者施放攻击后，额外恢复#2[i]点能量，该效果单个回合内不可重复触发。",
        "params": [
            [0.28, 4],
            [0.35, 5],
            [0.42, 6],
            [0.49, 7],
            [0.56, 8]
        ],
        "properties": [
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.28 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.35 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.42 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.49 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.56 }
            ]
        ]
    },
    "21005": {
        "id": "21005",
        "skill": "奇妙冒险",
        "desc": "装备者施放普攻、战技或终结技攻击敌方目标后，分别获取一层【淘气值】。每层使装备者的攻击力提高#1[i]%。",
        "params": [
            [0.12],
            [0.15],
            [0.18],
            [0.21],
            [0.24]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21006": {
        "id": "21006",
        "skill": "画像少女",
        "desc": "使装备者追加攻击造成的伤害提高#1[i]%。若该敌方目标当前生命值百分比小于等于#2[i]%，则追加攻击造成的伤害额外提高#3[i]%。",
        "params": [
            [0.24, 0.5, 0.24],
            [0.3, 0.5, 0.3],
            [0.36, 0.5, 0.36],
            [0.42, 0.5, 0.42],
            [0.48, 0.5, 0.48]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21007": {
        "id": "21007",
        "skill": "救治与维修",
        "desc": "使装备者的治疗量提高#1[i]%，并在施放战技时为我方全体恢复#2[f1]点能量。",
        "params": [
            [0.1, 2],
            [0.125, 2.5],
            [0.15, 3],
            [0.175, 3.5],
            [0.2, 4]
        ],
        "properties": [
            [
                { "type": "HealRatioBase", "value": 0.1 }
            ],
            [
                { "type": "HealRatioBase", "value": 0.125 }
            ],
            [
                { "type": "HealRatioBase", "value": 0.15 }
            ],
            [
                { "type": "HealRatioBase", "value": 0.175 }
            ],
            [
                { "type": "HealRatioBase", "value": 0.2 }
            ]
        ]
    },
    "21008": {
        "id": "21008",
        "skill": "自信",
        "desc": "使装备者的效果命中提高#1[i]%，同时造成的持续伤害提高#2[i]%。",
        "params": [
            [0.2, 0.24],
            [0.25, 0.3],
            [0.3, 0.36],
            [0.35, 0.42],
            [0.4, 0.48]
        ],
        "properties": [
            [
                { "type": "StatusProbabilityBase", "value": 0.2 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.25 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.3 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.35 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.4 }
            ]
        ]
    },
    "21009": {
        "id": "21009",
        "skill": "时光如梭",
        "desc": "使装备者受到攻击的概率提高，同时受到的伤害降低#2[i]%。",
        "params": [
            [2, 0.16],
            [2, 0.18],
            [2, 0.2],
            [2, 0.22],
            [2, 0.24]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21010": {
        "id": "21010",
        "skill": "各自的答案",
        "desc": "当装备者多次击中同一敌方目标时，每次造成的伤害提高#1[i]%，该效果最多叠加#2[i]层。若攻击目标发生变化，立即解除当前的增益效果。",
        "params": [
            [0.08, 5],
            [0.1, 5],
            [0.12, 5],
            [0.14, 5],
            [0.16, 5]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21011": {
        "id": "21011",
        "skill": "启程",
        "desc": "进入战斗后，当我方目标造成与装备者相同属性的伤害时，造成的伤害提高#1[i]%。",
        "params": [
            [0.12],
            [0.15],
            [0.18],
            [0.21],
            [0.24]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21012": {
        "id": "21012",
        "skill": "竭力而为",
        "desc": "使装备者造成的伤害提高#1[i]%，同时对当前生命值百分比大于等于装备者自身当前生命值百分比的敌方目标造成的伤害额外提高#2[i]%。",
        "params": [
            [0.2, 0.2],
            [0.25, 0.25],
            [0.3, 0.3],
            [0.35, 0.35],
            [0.4, 0.4]
        ],
        "properties": [
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.25 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.3 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.35 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.4 }
            ]
        ]
    },
    "21013": {
        "id": "21013",
        "skill": "声音的力量",
        "desc": "使装备者进入战斗时立即恢复#2[i]点能量，同时使其终结技造成的伤害提高#1[i]%。",
        "params": [
            [0.32, 20],
            [0.4, 23],
            [0.48, 26],
            [0.56, 29],
            [0.64, 32]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21014": {
        "id": "21014",
        "skill": "折射的视线",
        "desc": "使装备者的效果抵抗提高#1[i]%，并使装备者的治疗量提高，提高数值等同于效果抵抗的#2[i]%，最多使治疗量提高#3[i]%。",
        "params": [
            [0.16, 0.33, 0.15],
            [0.2, 0.36, 0.18],
            [0.24, 0.39, 0.21],
            [0.28, 0.42, 0.24],
            [0.32, 0.45, 0.27]
        ],
        "properties": [
            [
                { "type": "StatusResistanceBase", "value": 0.16 }
            ],
            [
                { "type": "StatusResistanceBase", "value": 0.2 }
            ],
            [
                { "type": "StatusResistanceBase", "value": 0.24 }
            ],
            [
                { "type": "StatusResistanceBase", "value": 0.28 }
            ],
            [
                { "type": "StatusResistanceBase", "value": 0.32 }
            ]
        ]
    },
    "21015": {
        "id": "21015",
        "skill": "回眸",
        "desc": "当装备者击中敌方目标时，如果该目标不处于【攻陷】状态，则有#1[i]%的基础概率使其陷入【攻陷】状态。【攻陷】状态下的敌方目标防御力降低#2[i]%，持续#3[i]回合。",
        "params": [
            [0.6, 0.12, 1],
            [0.7, 0.13, 1],
            [0.8, 0.14, 1],
            [0.9, 0.15, 1],
            [1, 0.16, 1]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21016": {
        "id": "21016",
        "skill": "新一轮洗牌",
        "desc": "使装备者的防御力提高#1[i]%。当装备者受到攻击后，有#2[i]%的基础概率使敌方目标陷入灼烧状态，每回合造成等同于装备者#3[i]%防御力的持续伤害，持续#4[i]回合。",
        "params": [
            [0.16, 1, 0.4, 2],
            [0.2, 1.05, 0.5, 2],
            [0.24, 1.1, 0.6, 2],
            [0.28, 1.15, 0.7, 2],
            [0.32, 1.2, 0.8, 2]
        ],
        "properties": [
            [
                { "type": "DefenceAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.32 }
            ]
        ]
    },
    "21017": {
        "id": "21017",
        "skill": "不赞不许走！",
        "desc": "使装备者普攻和战技造成的伤害提高#1[i]%，当装备者的当前能量值等于其能量上限时，该效果额外提高#2[i]%。",
        "params": [
            [0.24, 0.24],
            [0.3, 0.3],
            [0.36, 0.36],
            [0.42, 0.42],
            [0.48, 0.48]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21018": {
        "id": "21018",
        "skill": "停不下来啦！",
        "desc": "当装备者施放终结技后，我方全体行动提前#1[i]%。",
        "params": [
            [0.16],
            [0.18],
            [0.2],
            [0.22],
            [0.24]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21019": {
        "id": "21019",
        "skill": "暖阳麦浪",
        "desc": "使装备者攻击力提高#1[i]%，当装备者消灭敌方目标后，暴击率提高#2[i]%，持续#3[i]回合。",
        "params": [
            [0.16, 0.12, 3],
            [0.2, 0.15, 3],
            [0.24, 0.18, 3],
            [0.28, 0.21, 3],
            [0.32, 0.24, 3]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.32 }
            ]
        ]
    },
    "21020": {
        "id": "21020",
        "skill": "各得其所",
        "desc": "使装备者攻击力提高#1[i]%，当装备者消灭敌方目标后，暴击伤害提高#2[i]%，持续#3[i]回合。",
        "params": [
            [0.16, 0.24, 3],
            [0.2, 0.3, 3],
            [0.24, 0.36, 3],
            [0.28, 0.42, 3],
            [0.32, 0.48, 3]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.32 }
            ]
        ]
    },
    "21021": {
        "id": "21021",
        "skill": "酣适",
        "desc": "当装备者的回合开始时，随机为1个当前能量百分比小于#1[i]%的我方其他目标恢复#2[i]点能量。",
        "params": [
            [0.5, 8],
            [0.5, 10],
            [0.5, 12],
            [0.5, 14],
            [0.5, 16]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21022": {
        "id": "21022",
        "skill": "休止符",
        "desc": "使装备者的击破特攻提高#1[i]%，对处于触电或风化状态的敌方目标造成的伤害提高#2[i]%，该效果对持续伤害也会生效。",
        "params": [
            [0.16, 0.16],
            [0.2, 0.2],
            [0.24, 0.24],
            [0.28, 0.28],
            [0.32, 0.32]
        ],
        "properties": [
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.16 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.2 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.24 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.28 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.32 }
            ]
        ]
    },
    "21023": {
        "id": "21023",
        "skill": "泪中人",
        "desc": "战斗开始时，使我方全体受到的伤害降低#2[i]%，持续#3[i]回合。同时立即为我方全体回复等同于各自已损失生命值#1[i]%的生命值。",
        "params": [
            [0.3, 0.08, 5],
            [0.35, 0.1, 5],
            [0.4, 0.12, 5],
            [0.45, 0.14, 5],
            [0.5, 0.16, 5]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21024": {
        "id": "21024",
        "skill": "驱散余寒",
        "desc": "进入战斗后，使装备者速度提高#1[i]%，造成的伤害提高#2[i]%。当装备者受到伤害后该效果失效，下个回合结束时该效果恢复。",
        "params": [
            [0.08, 0.12],
            [0.09, 0.15],
            [0.1, 0.18],
            [0.11, 0.21],
            [0.12, 0.24]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21025": {
        "id": "21025",
        "skill": "旧日纸鸢",
        "desc": "当装备者施放战技后，使下一个行动的我方其他目标造成的伤害提高#1[i]%，持续#2[i]回合。",
        "params": [
            [0.16, 1],
            [0.2, 1],
            [0.24, 1],
            [0.28, 1],
            [0.32, 1]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21026": {
        "id": "21026",
        "skill": "快溜",
        "desc": "使装备者的攻击力提高#1[i]%，对处于灼烧或裂伤状态的敌方目标造成的伤害提高#2[i]%，该效果对持续伤害也会生效。",
        "params": [
            [0.1, 0.16],
            [0.125, 0.2],
            [0.15, 0.24],
            [0.175, 0.28],
            [0.2, 0.32]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.1 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.125 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.15 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.175 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.2 }
            ]
        ]
    },
    "21027": {
        "id": "21027",
        "skill": "各就其位",
        "desc": "使装备者造成伤害提高#1[i]%。每消灭1个敌方目标，装备者的攻击力提高#2[i]%，该效果最多叠加#3[i]层。",
        "params": [
            [0.12, 0.04, 3],
            [0.15, 0.05, 3],
            [0.18, 0.06, 3],
            [0.21, 0.07, 3],
            [0.24, 0.08, 3]
        ],
        "properties": [
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.12 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.15 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.18 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.21 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.24 }
            ]
        ]
    },
    "21028": {
        "id": "21028",
        "skill": "小小灯火",
        "desc": "使装备者的生命上限提高#1[i]%。施放普攻或战技后，为我方全体回复等同于各自生命上限#2[f1]%的生命值。",
        "params": [
            [0.16, 0.02],
            [0.2, 0.025],
            [0.24, 0.03],
            [0.28, 0.035],
            [0.32, 0.04]
        ],
        "properties": [
            [
                { "type": "HPAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.32 }
            ]
        ]
    },
    "21029": {
        "id": "21029",
        "skill": "交手如交谈",
        "desc": "装备者施放普攻或战技后，对随机1个受到攻击的敌方目标造成等同于自身#1[i]%攻击力的附加伤害。",
        "params": [
            [0.48],
            [0.6],
            [0.72],
            [0.84],
            [0.96]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21030": {
        "id": "21030",
        "skill": "新篇章",
        "desc": "使装备者防御力提高#1[i]%。使装备者施放终结技时造成的伤害值提高，提高数值等同于装备者防御力的#2[i]%，该效果每次施放终结技时对每个敌方目标仅生效1次。",
        "params": [
            [0.16, 0.6],
            [0.2, 0.75],
            [0.24, 0.9],
            [0.28, 1.05],
            [0.32, 1.2]
        ],
        "properties": [
            [
                { "type": "DefenceAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.32 }
            ]
        ]
    },
    "21031": {
        "id": "21031",
        "skill": "汹涌",
        "desc": "使装备者暴击率提高#1[i]%。暴击后有#2[i]%的固定概率解除被攻击敌方目标所持有的1个增益效果，该效果每次攻击只可触发1次。",
        "params": [
            [0.12, 0.16],
            [0.15, 0.2],
            [0.18, 0.24],
            [0.21, 0.28],
            [0.24, 0.32]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.12 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.15 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.18 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.21 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.24 }
            ]
        ]
    },
    "21032": {
        "id": "21032",
        "skill": "秘密",
        "desc": "在战斗开始时以及当装备者回合开始时，随机生效1个效果。该效果生效时，替换上次的效果且本次不会与上次重复。效果包含：使我方全体攻击力提高#1[i]%；使我方全体暴击伤害提高#2[i]%；使我方全体能量恢复效率提高#3[i]%。同类效果无法叠加，在装备者陷入无法战斗状态时解除。",
        "params": [
            [0.1, 0.12, 0.06],
            [0.125, 0.15, 0.075],
            [0.15, 0.18, 0.09],
            [0.175, 0.21, 0.105],
            [0.2, 0.24, 0.12]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21033": {
        "id": "21033",
        "skill": "绝境",
        "desc": "使装备者的攻击力提高#1[i]%。当装备者消灭敌方目标时，回复等同于自身#2[i]%攻击力的生命值。",
        "params": [
            [0.24, 0.12],
            [0.3, 0.15],
            [0.36, 0.18],
            [0.42, 0.21],
            [0.48, 0.24]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.3 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.36 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.42 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.48 }
            ]
        ]
    },
    "21034": {
        "id": "21034",
        "skill": "风雨将至",
        "desc": "进入战斗后，根据装备者的能量上限，提高装备者造成的伤害：每点能量提高#1[f2]%，最多计入#2[i]点。",
        "params": [
            [0.002, 160],
            [0.0025, 160],
            [0.003, 160],
            [0.0035, 160],
            [0.004, 160]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21035": {
        "id": "21035",
        "skill": "假设",
        "desc": "使装备者的击破特攻提高#1[i]%。施放普攻后，装备者回复等同于#2[f1]%生命上限+#3[i]点的生命值。",
        "params": [
            [0.24, 0.02, 800],
            [0.3, 0.025, 800],
            [0.36, 0.03, 800],
            [0.42, 0.035, 800],
            [0.48, 0.04, 800]
        ],
        "properties": [
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.24 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.3 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.36 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.42 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.48 }
            ]
        ]
    },
    "21036": {
        "id": "21036",
        "skill": "团结",
        "desc": "装备者施放普攻、战技、终结技中某一类型的技能后，为我方全体附加【童心】，【童心】可以使我方目标对应类型的技能所造成的伤害提高#1[i]%。【童心】仅对装备者最新使用的技能类型生效，且不可叠加。",
        "params": [
            [0.12],
            [0.14],
            [0.16],
            [0.18],
            [0.2]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21037": {
        "id": "21037",
        "skill": "下注",
        "desc": "使装备者的攻击力提高#1[i]%。当装备者对敌方目标造成暴击后获得一层【好运】，最多叠加#3[i]层。每层【好运】使装备者的暴击伤害提高#2[i]%，【好运】在装备者的回合结束时移除。",
        "params": [
            [0.12, 0.08, 4],
            [0.14, 0.09, 4],
            [0.16, 0.1, 4],
            [0.18, 0.11, 4],
            [0.2, 0.12, 4]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.12 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.14 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.18 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.2 }
            ]
        ]
    },
    "21038": {
        "id": "21038",
        "skill": "爆燃",
        "desc": "当装备者在单次受到攻击中累计损失的生命值超过最大生命值的#1[i]%，或单次消耗自身生命值超过最大生命值的#1[i]%，则立即回复等同于装备者生命上限#3[i]%的生命值，同时使装备者造成的伤害提高#2[i]%，持续#4[i]回合。该效果每#5[i]回合只能触发1次。",
        "params": [
            [0.25, 0.25, 0.15, 2, 3],
            [0.25, 0.3125, 0.15, 2, 3],
            [0.25, 0.375, 0.15, 2, 3],
            [0.25, 0.4375, 0.15, 2, 3],
            [0.25, 0.5, 0.15, 2, 3]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21039": {
        "id": "21039",
        "skill": "洞见",
        "desc": "使装备者的效果抵抗提高#1[i]%。装备者每有#2[i]点防御力，使装备者造成的伤害提高#3[f1]%，最多使造成的伤害提高#4[i]%。",
        "params": [
            [0.12, 100, 0.008, 0.32],
            [0.14, 100, 0.009, 0.36],
            [0.16, 100, 0.01, 0.4],
            [0.18, 100, 0.011, 0.44],
            [0.2, 100, 0.012, 0.48]
        ],
        "properties": [
            [
                { "type": "StatusResistanceBase", "value": 0.12 }
            ],
            [
                { "type": "StatusResistanceBase", "value": 0.14 }
            ],
            [
                { "type": "StatusResistanceBase", "value": 0.16 }
            ],
            [
                { "type": "StatusResistanceBase", "value": 0.18 }
            ],
            [
                { "type": "StatusResistanceBase", "value": 0.2 }
            ]
        ]
    },
    "21040": {
        "id": "21040",
        "skill": "攻略",
        "desc": "使装备者的攻击力提高#1[i]%。装备者施放攻击后，若有不少于2个被攻击的敌方目标具有对应属性弱点，装备者的暴击伤害提高#2[i]%，持续#3[i]回合。",
        "params": [
            [0.16, 0.2, 2],
            [0.18, 0.25, 2],
            [0.2, 0.3, 2],
            [0.22, 0.35, 2],
            [0.24, 0.4, 2]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.18 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.22 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.24 }
            ]
        ]
    },
    "21041": {
        "id": "21041",
        "skill": "自娱自乐",
        "desc": "装备者对敌方目标施加负面状态后，获得一层【戏法】，每层【戏法】使装备者造成的伤害提高#1[i]%，最多叠加#2[i]层，持续#3[i]回合。当装备者的效果命中大于等于#4[i]%时，攻击力提高#5[i]%。",
        "params": [
            [0.06, 3, 1, 0.8, 0.2],
            [0.07, 3, 1, 0.8, 0.24],
            [0.08, 3, 1, 0.8, 0.28],
            [0.09, 3, 1, 0.8, 0.32],
            [0.1, 3, 1, 0.8, 0.36]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21042": {
        "id": "21042",
        "skill": "传承",
        "desc": "使装备者的击破特攻提高#1[i]%。当装备者施放终结技时，暴击率提高#2[i]%，持续#3[i]回合。",
        "params": [
            [0.28, 0.15, 2],
            [0.35, 0.1875, 2],
            [0.42, 0.225, 2],
            [0.49, 0.2625, 2],
            [0.56, 0.3, 2]
        ],
        "properties": [
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.28 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.35 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.42 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.49 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.56 }
            ]
        ]
    },
    "21043": {
        "id": "21043",
        "skill": "鼓舞",
        "desc": "使装备者的防御力提高#1[i]%。场上每有一名持有护盾的角色，装备者造成的伤害提高#2[i]%。",
        "params": [
            [0.16, 0.04],
            [0.2, 0.05],
            [0.24, 0.06],
            [0.28, 0.07],
            [0.32, 0.08]
        ],
        "properties": [
            [
                { "type": "DefenceAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.32 }
            ]
        ]
    },
    "21044": {
        "id": "21044",
        "skill": "试探",
        "desc": "使装备者的暴击率提高#1[i]%。装备者对处于防御降低或减速状态下的敌人造成的暴击伤害提高#2[i]%。",
        "params": [
            [0.08, 0.24],
            [0.1, 0.3],
            [0.12, 0.36],
            [0.14, 0.42],
            [0.16, 0.48]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.08 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.1 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.12 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.14 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.16 }
            ]
        ]
    },
    "21045": {
        "id": "21045",
        "skill": "沉寂",
        "desc": "使装备者的击破特攻提高#1[i]%。装备者施放终结技后，速度提高#2[i]%，持续#3[i]回合。",
        "params": [
            [0.28, 0.08, 2],
            [0.35, 0.1, 2],
            [0.42, 0.12, 2],
            [0.49, 0.14, 2],
            [0.56, 0.16, 2]
        ],
        "properties": [
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.28 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.35 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.42 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.49 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.56 }
            ]
        ]
    },
    "21046": {
        "id": "21046",
        "skill": "莫失莫忘",
        "desc": "使装备者的攻击力提高#1[i]%。进入战斗时，若有两名及以上我方角色拥有任意相同命途，使这些角色的暴击伤害提高#2[i]%。同类技能无法重复生效。",
        "params": [
            [0.16, 0.16],
            [0.2, 0.2],
            [0.24, 0.24],
            [0.28, 0.28],
            [0.32, 0.32]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.32 }
            ]
        ]
    },
    "21047": {
        "id": "21047",
        "skill": "隐匿",
        "desc": "使装备者的击破特攻提高#1[i]%。进入战斗时或造成击破伤害后，速度提高#2[i]%，持续#3[i]回合，该效果每回合只可触发1次。",
        "params": [
            [0.28, 0.08, 2],
            [0.35, 0.09, 2],
            [0.42, 0.1, 2],
            [0.49, 0.11, 2],
            [0.56, 0.12, 2]
        ],
        "properties": [
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.28 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.35 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.42 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.49 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.56 }
            ]
        ]
    },
    "21048": {
        "id": "21048",
        "skill": "学院式剪接",
        "desc": "使装备者的速度提高#1[i]%，攻击处于弱点击破状态下的敌方目标后，恢复#2[f1]点能量，该效果每回合最多触发#3[i]次。",
        "params": [
            [0.08, 3, 2],
            [0.09, 3.5, 2],
            [0.1, 4, 2],
            [0.11, 4.5, 2],
            [0.12, 5, 2]
        ],
        "properties": [
            [
                { "type": "SpeedAddedRatio", "value": 0.08 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.09 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.1 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.11 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.12 }
            ]
        ]
    },
    "21050": {
        "id": "21050",
        "skill": "最后一击",
        "desc": "使装备者的暴击伤害提高#1[i]%，当装备者的忆灵对我方目标施放技能时，使我方全体目标造成的伤害提高#2[i]%，持续#3[i]回合。",
        "params": [
            [0.12, 0.08, 3],
            [0.15, 0.1, 3],
            [0.18, 0.12, 3],
            [0.21, 0.14, 3],
            [0.24, 0.16, 3]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.12 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.15 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.18 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.21 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.24 }
            ]
        ]
    },
    "21051": {
        "id": "21051",
        "skill": "恭喜",
        "desc": "使装备者的攻击力提高#1[i]%，装备者施放终结技后，使装备者与忆灵造成的普攻伤害提高#2[i]%，持续#3[i]回合。",
        "params": [
            [0.16, 0.2, 3],
            [0.2, 0.25, 3],
            [0.24, 0.3, 3],
            [0.28, 0.35, 3],
            [0.32, 0.4, 3]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.32 }
            ]
        ]
    },
    "21052": {
        "id": "21052",
        "skill": "来练！",
        "desc": "使装备者的暴击率提高#1[i]%，装备者的忆灵在场上时，装备者与忆灵造成的伤害提高#2[i]%。",
        "params": [
            [0.12, 0.24],
            [0.14, 0.27],
            [0.16, 0.3],
            [0.18, 0.33],
            [0.2, 0.36]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.12 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.14 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.16 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.18 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.2 }
            ]
        ]
    },
    "21053": {
        "id": "21053",
        "skill": "甜梦",
        "desc": "使装备者提供的护盾量提高#1[i]%，我方目标持有护盾时，造成的伤害提高#2[i]%。",
        "params": [
            [0.12, 0.12],
            [0.15, 0.14],
            [0.18, 0.16],
            [0.21, 0.18],
            [0.24, 0.2]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21054": {
        "id": "21054",
        "skill": "书写",
        "desc": "使装备者的生命上限提高#1[i]%。装备者的忆灵攻击后，使装备者与忆灵的治疗量提高#2[i]%，持续#3[i]回合。",
        "params": [
            [0.16, 0.12, 1],
            [0.2, 0.15, 1],
            [0.24, 0.18, 1],
            [0.28, 0.21, 1],
            [0.32, 0.24, 1]
        ],
        "properties": [
            [
                { "type": "HPAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.32 }
            ]
        ]
    },
    "21055": {
        "id": "21055",
        "skill": "离别",
        "desc": "使装备者的治疗量提高#1[i]%。我方目标当前生命值百分比大于等于#2[i]%时，造成的伤害提高#3[i]%。",
        "params": [
            [0.12, 0.5, 0.12],
            [0.15, 0.5, 0.14],
            [0.18, 0.5, 0.16],
            [0.21, 0.5, 0.18],
            [0.24, 0.5, 0.2]
        ],
        "properties": [
            [
                { "type": "HealRatioBase", "value": 0.12 }
            ],
            [
                { "type": "HealRatioBase", "value": 0.15 }
            ],
            [
                { "type": "HealRatioBase", "value": 0.18 }
            ],
            [
                { "type": "HealRatioBase", "value": 0.21 }
            ],
            [
                { "type": "HealRatioBase", "value": 0.24 }
            ]
        ]
    },
    "21056": {
        "id": "21056",
        "skill": "慌张",
        "desc": "进入战斗后，使我方全体造成的击破伤害提高#1[i]%。同类技能无法重复生效。",
        "params": [
            [0.16],
            [0.18],
            [0.2],
            [0.22],
            [0.24]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "21057": {
        "id": "21057",
        "skill": "相依为命",
        "desc": "使装备者的暴击伤害提高#1[i]%。装备者忆灵造成的暴击伤害额外提高#2[i]%。",
        "params": [
            [0.24, 0.24],
            [0.28, 0.3],
            [0.32, 0.36],
            [0.36, 0.42],
            [0.4, 0.48]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.24 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.28 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.32 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.36 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.4 }
            ]
        ]
    },
    "21058": {
        "id": "21058",
        "skill": "厮杀",
        "desc": "使装备者的暴击率提高#1[i]%。装备者造成的战技和终结技伤害提高#2[i]%。",
        "params": [
            [0.12, 0.24],
            [0.14, 0.28],
            [0.16, 0.32],
            [0.18, 0.36],
            [0.2, 0.4]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.12 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.14 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.16 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.18 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.2 }
            ]
        ]
    },
    "21060": {
        "id": "21060",
        "skill": "憧憬",
        "desc": "使装备者的暴击率提高#1[i]%。装备者造成的终结技和追加攻击伤害提高#2[i]%。",
        "params": [
            [0.12, 0.24],
            [0.14, 0.28],
            [0.16, 0.32],
            [0.18, 0.36],
            [0.2, 0.4]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.12 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.14 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.16 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.18 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.2 }
            ]
        ]
    },
    "21061": {
        "id": "21061",
        "skill": "冷静一下",
        "desc": "使装备者造成的伤害提高#1[i]%。装备者攻击后，有#2[i]%基础概率使受到攻击的目标陷入易伤状态，受到的伤害提高#3[i]%，持续#4[i]回合。同类效果无法叠加。",
        "params": [
            [0.16, 1, 0.1, 2],
            [0.2, 1, 0.115, 2],
            [0.24, 1, 0.13, 2],
            [0.28, 1, 0.145, 2],
            [0.32, 1, 0.16, 2]
        ],
        "properties": [
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.32 }
            ]
        ]
    },
    "21062": {
        "id": "21062",
        "skill": "执着",
        "desc": "使装备者的暴击伤害提高#1[i]%。装备者造成的战技和追加攻击伤害提高#2[i]%。",
        "params": [
            [0.24, 0.24],
            [0.28, 0.28],
            [0.32, 0.32],
            [0.36, 0.36],
            [0.4, 0.4]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.24 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.28 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.32 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.36 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.4 }
            ]
        ]
    },
    "21064": {
        "id": "21064",
        "skill": "乱斗",
        "desc": "使装备者的欢愉度提高#1[i]%。装备者施放欢愉技时，使敌方全体受到的欢愉伤害提高#2[i]%，持续#3[i]回合。",
        "params": [
            [0.12, 0.06, 2],
            [0.14, 0.07, 2],
            [0.16, 0.08, 2],
            [0.18, 0.09, 2],
            [0.2, 0.1, 2]
        ],
        "properties": [
            [
                { "type": "ElationDamageAddedRatioBase", "value": 0.12 }
            ],
            [
                { "type": "ElationDamageAddedRatioBase", "value": 0.14 }
            ],
            [
                { "type": "ElationDamageAddedRatioBase", "value": 0.16 }
            ],
            [
                { "type": "ElationDamageAddedRatioBase", "value": 0.18 }
            ],
            [
                { "type": "ElationDamageAddedRatioBase", "value": 0.2 }
            ]
        ]
    },
    "21065": {
        "id": "21065",
        "skill": "抉择",
        "desc": "使装备者的暴击率提高#1[i]%。装备者施放欢愉技时，欢愉度提高#2[i]%，该效果最多叠加#3[i]次。",
        "params": [
            [0.12, 0.12, 2],
            [0.14, 0.14, 2],
            [0.16, 0.16, 2],
            [0.18, 0.18, 2],
            [0.2, 0.2, 2]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.12 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.14 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.16 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.18 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.2 }
            ]
        ]
    },
    "22000": {
        "id": "22000",
        "skill": "眼疾手快",
        "desc": "使装备者的效果命中提高#1[i]%。当装备者攻击防御力被降低的敌方目标后，恢复#2[i]点能量。",
        "params": [
            [0.2, 4],
            [0.25, 5],
            [0.3, 6],
            [0.35, 7],
            [0.4, 8]
        ],
        "properties": [
            [
                { "type": "StatusProbabilityBase", "value": 0.2 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.25 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.3 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.35 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.4 }
            ]
        ]
    },
    "22001": {
        "id": "22001",
        "skill": "不怕不怕啦",
        "desc": "使装备者的生命上限提高#1[i]%。当装备者施放战技时，治疗量提高#2[i]%，持续#3[i]回合。",
        "params": [
            [0.08, 0.16, 2],
            [0.09, 0.19, 2],
            [0.1, 0.22, 2],
            [0.11, 0.25, 2],
            [0.12, 0.28, 2]
        ],
        "properties": [
            [
                { "type": "HPAddedRatio", "value": 0.08 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.09 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.1 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.11 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.12 }
            ]
        ]
    },
    "22002": {
        "id": "22002",
        "skill": "联结",
        "desc": "使装备者的攻击力提高#1[i]%。装备者施放终结技后，造成的伤害提高#2[i]%，持续#3[i]回合。",
        "params": [
            [0.16, 0.18, 1],
            [0.2, 0.21, 1],
            [0.24, 0.24, 1],
            [0.28, 0.27, 1],
            [0.32, 0.3, 1]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.32 }
            ]
        ]
    },
    "22003": {
        "id": "22003",
        "skill": "开演！",
        "desc": "使装备者的生命上限提高#1[i]%，损失或回复自身生命值后，暴击伤害提高#2[i]%，持续#3[i]回合，该效果每回合只可触发1次。",
        "params": [
            [0.12, 0.18, 2],
            [0.15, 0.225, 2],
            [0.18, 0.27, 2],
            [0.21, 0.315, 2],
            [0.24, 0.36, 2]
        ],
        "properties": [
            [
                { "type": "HPAddedRatio", "value": 0.12 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.15 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.18 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.21 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.24 }
            ]
        ]
    },
    "22004": {
        "id": "22004",
        "skill": "互惠",
        "desc": "使装备者的攻击力提高#1[i]%。敌方目标每拥有1个不同属性的弱点，装备者对其造成的伤害提高#2[i]%，最多计入7个。",
        "params": [
            [0.08, 0.04],
            [0.1, 0.05],
            [0.12, 0.06],
            [0.14, 0.07],
            [0.16, 0.08]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.08 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.1 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.12 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.14 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.16 }
            ]
        ]
    },
    "22005": {
        "id": "22005",
        "skill": "真香",
        "desc": "使装备者的攻击力提高#1[i]%。装备者施放战技后，攻击力提高#2[i]%，该效果最多叠加#3[i]层。",
        "params": [
            [0.16, 0.08, 3],
            [0.2, 0.1, 3],
            [0.24, 0.12, 3],
            [0.28, 0.14, 3],
            [0.32, 0.16, 3]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.16 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.32 }
            ]
        ]
    },
    "22006": {
        "id": "22006",
        "skill": "凝望",
        "desc": "使装备者的暴击伤害提高#1[i]%。开拓者•记忆装备时，使我方全体目标造成的伤害提高#2[i]%，强化普攻【明天，一同写下！】造成的伤害提高#3[i]%。",
        "params": [
            [0.12, 0.08, 0.6],
            [0.15, 0.1, 0.7],
            [0.18, 0.12, 0.8],
            [0.21, 0.14, 0.9],
            [0.24, 0.16, 1]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.12 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.15 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.18 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.21 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.24 }
            ]
        ]
    },
    "23000": {
        "id": "23000",
        "skill": "流星群",
        "desc": "场上每有1个敌方目标，使装备者的攻击力提高#2[f1]%，该效果最多叠加5层。当有敌方目标的弱点被击破时，装备者造成的伤害提高#1[i]%，持续1回合。",
        "params": [
            [0.3, 0.09],
            [0.35, 0.105],
            [0.4, 0.12],
            [0.45, 0.135],
            [0.5, 0.15]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "23001": {
        "id": "23001",
        "skill": "花与蝶",
        "desc": "使装备者的暴击率提高#1[i]%。当装备者在战斗中速度大于100时，每超过#2[i]点，普攻和战技造成的伤害提高#3[i]%，同时终结技的暴击伤害提高#4[i]%，该效果可叠加#5[i]层。",
        "params": [
            [0.18, 10, 0.06, 0.12, 6],
            [0.21, 10, 0.07, 0.14, 6],
            [0.24, 10, 0.08, 0.16, 6],
            [0.27, 10, 0.09, 0.18, 6],
            [0.3, 10, 0.1, 0.2, 6]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.18 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.21 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.24 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.27 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.3 }
            ]
        ]
    },
    "23002": {
        "id": "23002",
        "skill": "家人",
        "desc": "使装备者的攻击力提高#1[i]%。当装备者消灭敌方目标或受到攻击后，立即回复等同于装备者攻击力#2[i]%的生命值，同时造成的伤害提高#3[i]%，持续到自身下个回合结束。该效果不可叠加，每回合只可触发1次。",
        "params": [
            [0.24, 0.08, 0.24],
            [0.28, 0.09, 0.28],
            [0.32, 0.1, 0.32],
            [0.36, 0.11, 0.36],
            [0.4, 0.12, 0.4]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.32 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.36 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.4 }
            ]
        ]
    },
    "23003": {
        "id": "23003",
        "skill": "继承人",
        "desc": "使装备者的能量恢复效率提高#1[i]%，并在对我方目标施放终结技时恢复1个战技点。该效果每施放2次终结技可触发1次。当装备者施放战技后，使下一个行动的我方其他目标造成的伤害提高#2[i]%，持续#3[i]回合。",
        "params": [
            [0.1, 0.3, 1],
            [0.12, 0.35, 1],
            [0.14, 0.4, 1],
            [0.16, 0.45, 1],
            [0.18, 0.5, 1]
        ],
        "properties": [
            [
                { "type": "SPRatioBase", "value": 0.1 }
            ],
            [
                { "type": "SPRatioBase", "value": 0.12 }
            ],
            [
                { "type": "SPRatioBase", "value": 0.14 }
            ],
            [
                { "type": "SPRatioBase", "value": 0.16 }
            ],
            [
                { "type": "SPRatioBase", "value": 0.18 }
            ]
        ]
    },
    "23004": {
        "id": "23004",
        "skill": "传承者",
        "desc": "使装备者对陷入负面效果的敌方目标造成的伤害提高#1[i]%。当装备者施放战技时，装备者此次攻击的效果命中提高#2[i]%，攻击力提高#3[i]%。",
        "params": [
            [0.24, 0.18, 0.24],
            [0.28, 0.21, 0.28],
            [0.32, 0.24, 0.32],
            [0.36, 0.27, 0.36],
            [0.4, 0.3, 0.4]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "23005": {
        "id": "23005",
        "skill": "决断",
        "desc": "使装备者的防御力提高#2[i]%，效果命中提高#4[i]%，同时使自身受到攻击的概率提高。当装备者受到攻击后，防御力额外提高#3[i]%，持续到自身回合结束。",
        "params": [
            [2, 0.24, 0.24, 0.24],
            [2, 0.28, 0.28, 0.28],
            [2, 0.32, 0.32, 0.32],
            [2, 0.36, 0.36, 0.36],
            [2, 0.4, 0.4, 0.4]
        ],
        "properties": [
            [
                { "type": "DefenceAddedRatio", "value": 0.24 },
                { "type": "StatusProbabilityBase", "value": 0.24 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.28 },
                { "type": "StatusProbabilityBase", "value": 0.28 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.32 },
                { "type": "StatusProbabilityBase", "value": 0.32 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.36 },
                { "type": "StatusProbabilityBase", "value": 0.36 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.4 },
                { "type": "StatusProbabilityBase", "value": 0.4 }
            ]
        ]
    },
    "23006": {
        "id": "23006",
        "skill": "蜘蛛的网",
        "desc": "使装备者造成的伤害提高#2[i]%。装备者每次施放攻击后，速度提高#3[f1]%，最多叠加#4[i]层。\n当装备者击中敌方目标时，如果该目标不处于【游丝】状态，则有100%的基础概率使其陷入【游丝】状态。当敌方目标处于【游丝】状态时，也会被视为陷入了触电状态。【游丝】状态下，敌方目标每回合开始时受到等同于装备者#1[i]%攻击力的雷属性持续伤害，持续#5[i]回合。",
        "params": [
            [0.6, 0.24, 0.048, 3, 1],
            [0.7, 0.28, 0.056, 3, 1],
            [0.8, 0.32, 0.064, 3, 1],
            [0.9, 0.36, 0.072, 3, 1],
            [1, 0.4, 0.08, 3, 1]
        ],
        "properties": [
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.32 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.36 }
            ],
            [
                { "type": "AllDamageTypeAddedRatio", "value": 0.4 }
            ]
        ]
    },
    "23007": {
        "id": "23007",
        "skill": "幻影现实",
        "desc": "使装备者的效果命中提高#1[i]%。当装备者对同时处于大于等于#4[i]个负面效果的敌方目标造成伤害时，暴击率提高#5[i]%。装备者施放普攻、战技、终结技后，有#2[i]%的基础概率对随机1个未持有【以太编码】的受击目标施加【以太编码】。持有【以太编码】的目标受到的伤害提高#3[i]%，持续1回合。",
        "params": [
            [0.24, 1, 0.12, 3, 0.12],
            [0.28, 1, 0.14, 3, 0.14],
            [0.32, 1, 0.16, 3, 0.16],
            [0.36, 1, 0.18, 3, 0.18],
            [0.4, 1, 0.2, 3, 0.2]
        ],
        "properties": [
            [
                { "type": "StatusProbabilityBase", "value": 0.24 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.28 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.32 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.36 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.4 }
            ]
        ]
    },
    "23008": {
        "id": "23008",
        "skill": "荆棘",
        "desc": "使装备者的攻击力提高#1[i]%。当装备者施放攻击后，每击中1名不同的敌方目标，恢复#3[f1]点能量，每次攻击最多通过该方式恢复#4[i]次能量。当装备者施放终结技后，使我方全体速度提高#2[i]点，持续1回合。",
        "params": [
            [0.24, 12, 3, 3],
            [0.28, 14, 3.5, 3],
            [0.32, 16, 4, 3],
            [0.36, 18, 4.5, 3],
            [0.4, 20, 5, 3]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.28 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.32 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.36 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.4 }
            ]
        ]
    },
    "23009": {
        "id": "23009",
        "skill": "不得",
        "desc": "使装备者的暴击率提高#1[i]%，生命上限提高#2[i]%。当装备者受到攻击或装备者消耗自身生命值后，造成的伤害提高#3[i]%，该效果在装备者施放攻击后解除。",
        "params": [
            [0.18, 0.18, 0.24],
            [0.21, 0.21, 0.28],
            [0.24, 0.24, 0.32],
            [0.27, 0.27, 0.36],
            [0.3, 0.3, 0.4]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.18 },
                { "type": "HPAddedRatio", "value": 0.18 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.21 },
                { "type": "HPAddedRatio", "value": 0.21 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.24 },
                { "type": "HPAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.27 },
                { "type": "HPAddedRatio", "value": 0.27 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.3 },
                { "type": "HPAddedRatio", "value": 0.3 }
            ]
        ]
    },
    "23010": {
        "id": "23010",
        "skill": "长夜",
        "desc": "使装备者暴击伤害提高#1[i]%。使装备者战技和终结技造成的伤害提高#2[i]%。当装备者施放战技或终结技后，获得【梦身】效果。触发追加攻击时，消耗【梦身】，使追加攻击造成的伤害提高#3[i]%。",
        "params": [
            [0.36, 0.18, 0.48],
            [0.42, 0.21, 0.56],
            [0.48, 0.24, 0.64],
            [0.54, 0.27, 0.72],
            [0.6, 0.3, 0.8]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.36 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.42 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.48 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.54 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.6 }
            ]
        ]
    },
    "23011": {
        "id": "23011",
        "skill": "视界",
        "desc": "使装备者的生命上限提高#1[i]%，能量恢复效率提高#4[i]%。当装备者的生命值降低时，使我方全体造成的伤害提高#2[f1]%，持续#5[i]回合。\n每个波次开始时，为我方全体回复等同于各自已损失生命值#3[i]%的生命值。",
        "params": [
            [0.24, 0.09, 0.8, 0.12, 2],
            [0.28, 0.105, 0.85, 0.14, 2],
            [0.32, 0.12, 0.9, 0.16, 2],
            [0.36, 0.135, 0.95, 0.18, 2],
            [0.4, 0.15, 1, 0.2, 2]
        ],
        "properties": [
            [
                { "type": "HPAddedRatio", "value": 0.24 },
                { "type": "SPRatioBase", "value": 0.12 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.28 },
                { "type": "SPRatioBase", "value": 0.14 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.32 },
                { "type": "SPRatioBase", "value": 0.16 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.36 },
                { "type": "SPRatioBase", "value": 0.18 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.4 },
                { "type": "SPRatioBase", "value": 0.2 }
            ]
        ]
    },
    "23012": {
        "id": "23012",
        "skill": "美梦",
        "desc": "使装备者的暴击伤害提高#1[i]%。当装备者的普攻或战技伤害未造成暴击时，使自身暴击率提高#2[i]%，持续#3[i]回合。该效果每#4[i]回合可以触发1次。",
        "params": [
            [0.3, 0.36, 1, 3],
            [0.35, 0.42, 1, 3],
            [0.4, 0.48, 1, 3],
            [0.45, 0.54, 1, 3],
            [0.5, 0.6, 1, 3]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.3 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.35 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.4 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.45 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.5 }
            ]
        ]
    },
    "23013": {
        "id": "23013",
        "skill": "日有四时",
        "desc": "使装备者生命上限提高#1[i]%，治疗量提高#2[i]%。当装备者对我方目标提供治疗时，记录治疗量。当任意我方目标施放攻击后，根据记录治疗量的#3[i]%，对随机1个受到攻击的敌方目标造成基于装备者属性的附加伤害。该伤害不受加成影响，每回合最多结算1次。",
        "params": [
            [0.18, 0.12, 0.36],
            [0.21, 0.14, 0.42],
            [0.24, 0.16, 0.48],
            [0.27, 0.18, 0.54],
            [0.3, 0.2, 0.6]
        ],
        "properties": [
            [
                { "type": "HPAddedRatio", "value": 0.18 },
                { "type": "HealRatioBase", "value": 0.12 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.21 },
                { "type": "HealRatioBase", "value": 0.14 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.24 },
                { "type": "HealRatioBase", "value": 0.16 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.27 },
                { "type": "HealRatioBase", "value": 0.18 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.3 },
                { "type": "HealRatioBase", "value": 0.2 }
            ]
        ]
    },
    "23014": {
        "id": "23014",
        "skill": "执此宵玉",
        "desc": "使装备者的暴击伤害提高#1[i]%。当队友受到攻击或消耗生命值后，装备者获得1层【月蚀】，最多叠加#2[i]层。每层【月蚀】使装备者下一次攻击造成的伤害提高#3[f1]%。叠满#2[i]层时，额外使该次攻击无视目标#4[i]%的防御力。该效果在装备者施放攻击后解除。",
        "params": [
            [0.2, 3, 0.14, 0.12],
            [0.23, 3, 0.165, 0.14],
            [0.26, 3, 0.19, 0.16],
            [0.29, 3, 0.215, 0.18],
            [0.32, 3, 0.24, 0.2]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.2 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.23 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.26 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.29 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.32 }
            ]
        ]
    },
    "23015": {
        "id": "23015",
        "skill": "抵死",
        "desc": "使装备者的暴击率提高#1[i]%。当装备者施放普攻时，获得1层【龙吟】，持续#2[i]回合。每层【龙吟】使装备者的攻击力提高#4[i]%，能量恢复效率提高#5[f1]%。【龙吟】最多叠加#3[i]层。",
        "params": [
            [0.18, 2, 2, 0.18, 0.06],
            [0.21, 2, 2, 0.21, 0.07],
            [0.24, 2, 2, 0.24, 0.08],
            [0.27, 2, 2, 0.27, 0.09],
            [0.3, 2, 2, 0.3, 0.1]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.18 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.21 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.24 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.27 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.3 }
            ]
        ]
    },
    "23016": {
        "id": "23016",
        "skill": "一个一个来",
        "desc": "使装备者暴击率提高#1[i]%，追加攻击造成的伤害提高#2[i]%。装备者施放追加攻击后，使目标陷入【温驯】状态，该效果最多叠加#4[i]层。我方目标击中【温驯】状态下的敌方目标时，每层【温驯】使造成的暴击伤害提高#3[i]%。",
        "params": [
            [0.18, 0.3, 0.12, 2],
            [0.21, 0.35, 0.14, 2],
            [0.24, 0.4, 0.16, 2],
            [0.27, 0.45, 0.18, 2],
            [0.3, 0.5, 0.2, 2]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.18 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.21 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.24 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.27 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.3 }
            ]
        ]
    },
    "23017": {
        "id": "23017",
        "skill": "深度深呼吸",
        "desc": "使装备者的能量恢复效率提高#1[i]%。我方目标施放终结技时，装备者为当前生命值百分比最低的我方目标回复等同于其#2[i]%生命上限的生命值。当装备者为我方目标提供治疗时，使该目标的攻击力提高#3[f1]%，该效果最多叠加#4[i]层，持续#5[i]回合。",
        "params": [
            [0.12, 0.1, 0.024, 5, 2],
            [0.14, 0.11, 0.028, 5, 2],
            [0.16, 0.12, 0.032, 5, 2],
            [0.18, 0.13, 0.036, 5, 2],
            [0.2, 0.14, 0.04, 5, 2]
        ],
        "properties": [
            [
                { "type": "SPRatioBase", "value": 0.12 }
            ],
            [
                { "type": "SPRatioBase", "value": 0.14 }
            ],
            [
                { "type": "SPRatioBase", "value": 0.16 }
            ],
            [
                { "type": "SPRatioBase", "value": 0.18 }
            ],
            [
                { "type": "SPRatioBase", "value": 0.2 }
            ]
        ]
    },
    "23018": {
        "id": "23018",
        "skill": "骑士巡礼",
        "desc": "使装备者的暴击伤害提高#1[i]%。当装备者施放终结技时，根据装备者的能量上限，提高装备者终结技造成的伤害：每点能量提高#2[f2]%，最多计入#3[i]点。",
        "params": [
            [0.36, 0.0036, 180],
            [0.42, 0.0042, 180],
            [0.48, 0.0048, 180],
            [0.54, 0.0054, 180],
            [0.6, 0.006, 180]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.36 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.42 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.48 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.54 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.6 }
            ]
        ]
    },
    "23019": {
        "id": "23019",
        "skill": "彻骨梅香",
        "desc": "使装备者击破特攻提高#1[i]%。装备者施放终结技后，使我方全体造成的伤害提高#2[i]%，持续#3[i]回合，并且若装备者击破特攻大于等于#4[i]%，则恢复1个战技点。\n每个波次开始时，我方全体立即恢复#5[f1]点能量，同类技能无法重复生效。",
        "params": [
            [0.6, 0.24, 3, 1.5, 10],
            [0.7, 0.28, 3, 1.5, 12.5],
            [0.8, 0.32, 3, 1.5, 15],
            [0.9, 0.36, 3, 1.5, 17.5],
            [1, 0.4, 3, 1.5, 20]
        ],
        "properties": [
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.6 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.7 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.8 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.9 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 1 }
            ]
        ]
    },
    "23020": {
        "id": "23020",
        "skill": "思想训练",
        "desc": "使装备者的暴击伤害提高#1[i]%。敌方目标每承受1个负面效果，装备者对其造成的暴击伤害额外提高#2[i]%，最多叠加#3[i]层。施放终结技攻击敌方目标时，使装备者获得【论辩】效果，造成的伤害提高#4[i]%，追加攻击无视目标#5[i]%的防御力，该效果持续#6[i]回合。",
        "params": [
            [0.2, 0.08, 3, 0.36, 0.24, 2],
            [0.23, 0.09, 3, 0.42, 0.28, 2],
            [0.26, 0.1, 3, 0.48, 0.32, 2],
            [0.29, 0.11, 3, 0.54, 0.36, 2],
            [0.32, 0.12, 3, 0.6, 0.4, 2]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.2 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.23 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.26 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.29 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.32 }
            ]
        ]
    },
    "23021": {
        "id": "23021",
        "skill": "善变",
        "desc": "使装备者的暴击伤害提高#1[i]%。战斗开始时，使装备者获得【假面】，持续#6[i]回合。当装备者持有【假面】时，装备者的队友暴击率提高#5[i]%，暴击伤害提高#2[i]%。装备者每恢复1个战技点，获得1层【彩焰】，恢复时溢出的战技点也会被计算在内。当【彩焰】达到#4[i]层后，移除所有【彩焰】并获得【假面】，持续#3[i]回合。",
        "params": [
            [0.32, 0.28, 4, 4, 0.1, 3],
            [0.39, 0.35, 4, 4, 0.11, 3],
            [0.46, 0.42, 4, 4, 0.12, 3],
            [0.53, 0.49, 4, 4, 0.13, 3],
            [0.6, 0.56, 4, 4, 0.14, 3]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.32 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.39 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.46 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.53 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.6 }
            ]
        ]
    },
    "23022": {
        "id": "23022",
        "skill": "结晶",
        "desc": "使装备者的效果命中提高#1[i]%。装备者对陷入风化、灼烧、触电、裂伤状态的敌方目标造成伤害时，分别获得1层【先知】，最多叠加#4[i]层。单场战斗中，每种持续伤害状态类型仅可叠加1次【先知】效果。每层【先知】使装备者的攻击力提高#2[i]%，造成的持续伤害无视目标#3[f1]%的防御力。",
        "params": [
            [0.4, 0.05, 0.072, 4],
            [0.45, 0.06, 0.079, 4],
            [0.5, 0.07, 0.086, 4],
            [0.55, 0.08, 0.093, 4],
            [0.6, 0.09, 0.1, 4]
        ],
        "properties": [
            [
                { "type": "StatusProbabilityBase", "value": 0.4 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.45 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.5 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.55 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.6 }
            ]
        ]
    },
    "23023": {
        "id": "23023",
        "skill": "全下",
        "desc": "使装备者的防御力提高#1[i]%，当装备者为我方目标提供护盾时，使装备者的暴击伤害提高#2[i]%，持续#3[i]回合。当装备者发动追加攻击击中敌方目标时，有#4[i]%的基础概率使受到攻击的敌方目标受到的伤害提高#5[f1]%，持续#6[i]回合。",
        "params": [
            [0.4, 0.4, 2, 1, 0.1, 2],
            [0.46, 0.46, 2, 1.15, 0.115, 2],
            [0.52, 0.52, 2, 1.3, 0.13, 2],
            [0.58, 0.58, 2, 1.45, 0.145, 2],
            [0.64, 0.64, 2, 1.6, 0.16, 2]
        ],
        "properties": [
            [
                { "type": "DefenceAddedRatio", "value": 0.4 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.46 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.52 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.58 }
            ],
            [
                { "type": "DefenceAddedRatio", "value": 0.64 }
            ]
        ]
    },
    "23024": {
        "id": "23024",
        "skill": "司渡",
        "desc": "使装备者的暴击伤害提高#1[i]%。当装备者击中敌方目标时，使敌方陷入【泡影】状态，持续1回合。装备者每次攻击时，对每个目标只可触发1次。装备者对陷入【泡影】状态的目标造成的伤害提高#2[i]%，终结技造成的伤害额外提高#3[i]%。",
        "params": [
            [0.36, 0.24, 0.24],
            [0.42, 0.28, 0.28],
            [0.48, 0.32, 0.32],
            [0.54, 0.36, 0.36],
            [0.6, 0.4, 0.4]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.36 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.42 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.48 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.54 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.6 }
            ]
        ]
    },
    "23025": {
        "id": "23025",
        "skill": "蜕变",
        "desc": "使装备者的击破特攻提高#1[i]%。当装备者对敌方目标造成击破伤害时，使敌方陷入【溃败】状态，持续#4[i]回合。【溃败】状态下目标受到装备者造成的击破伤害提高#2[f1]%，速度降低#3[i]%，同类效果无法叠加。",
        "params": [
            [0.6, 0.24, 0.2, 2],
            [0.7, 0.28, 0.2, 2],
            [0.8, 0.32, 0.2, 2],
            [0.9, 0.36, 0.2, 2],
            [1, 0.4, 0.2, 2]
        ],
        "properties": [
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.6 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.7 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.8 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.9 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 1 }
            ]
        ]
    },
    "23026": {
        "id": "23026",
        "skill": "抚慰",
        "desc": "我方角色每次攻击时，使装备者获得1层【歌咏】，每层【歌咏】使装备者的能量恢复效率提高#1[f1]%，最多叠加#2[i]层。装备者施放终结技时，移除【歌咏】并获得【华彩】，【华彩】使装备者的攻击力提高#4[i]%，使我方全体造成的伤害提高#3[i]%，持续#5[i]回合。",
        "params": [
            [0.03, 5, 0.24, 0.48, 1],
            [0.035, 5, 0.28, 0.6, 1],
            [0.04, 5, 0.32, 0.72, 1],
            [0.045, 5, 0.36, 0.84, 1],
            [0.05, 5, 0.4, 0.96, 1]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "23027": {
        "id": "23027",
        "skill": "苦航",
        "desc": "使装备者的击破特攻提高#1[i]%，造成的击破伤害无视目标#3[i]%的防御力。当装备者在战斗中击破特攻大于等于#2[i]%时，速度提高#4[i]%。",
        "params": [
            [0.6, 1.5, 0.2, 0.12],
            [0.7, 1.5, 0.23, 0.14],
            [0.8, 1.5, 0.26, 0.16],
            [0.9, 1.5, 0.29, 0.18],
            [1, 1.5, 0.32, 0.2]
        ],
        "properties": [
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.6 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.7 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.8 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.9 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 1 }
            ]
        ]
    },
    "23028": {
        "id": "23028",
        "skill": "承诺",
        "desc": "使装备者的暴击率提高#1[i]%。当装备者在战斗中暴击伤害大于#2[i]%时，每超过#3[i]%，追加攻击造成的伤害提高#4[i]%，该效果可叠加#5[i]层。战斗开始时和装备者施放普攻后，使终结技或追加攻击造成的伤害无视目标#6[i]%的防御，持续#7[i]回合。",
        "params": [
            [0.16, 1.2, 0.2, 0.12, 4, 0.2, 2],
            [0.19, 1.2, 0.2, 0.14, 4, 0.24, 2],
            [0.22, 1.2, 0.2, 0.16, 4, 0.28, 2],
            [0.25, 1.2, 0.2, 0.18, 4, 0.32, 2],
            [0.28, 1.2, 0.2, 0.2, 4, 0.36, 2]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.16 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.19 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.22 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.25 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.28 }
            ]
        ]
    },
    "23029": {
        "id": "23029",
        "skill": "世事无痕",
        "desc": "使装备者的效果命中提高#1[i]%，装备者施放普攻、战技、终结技攻击敌方目标后，有#2[i]%的基础概率使其陷入【卸甲】状态。【卸甲】状态下，敌方目标受到的伤害提高#3[i]%，持续#4[i]回合。若目标处于装备者施加的持续伤害状态，则有#5[i]%的基础概率将装备者施加的【卸甲】状态升级成【穷寇】状态，使敌方目标受到的伤害额外提高#6[i]%，持续#4[i]回合，期间装备者无法对其施加【卸甲】。",
        "params": [
            [0.6, 0.6, 0.1, 2, 0.6, 0.14],
            [0.7, 0.6, 0.12, 2, 0.6, 0.16],
            [0.8, 0.6, 0.14, 2, 0.6, 0.18],
            [0.9, 0.6, 0.16, 2, 0.6, 0.2],
            [1, 0.6, 0.18, 2, 0.6, 0.22]
        ],
        "properties": [
            [
                { "type": "StatusProbabilityBase", "value": 0.6 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.7 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.8 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.9 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 1 }
            ]
        ]
    },
    "23030": {
        "id": "23030",
        "skill": "沉酣",
        "desc": "使装备者受到攻击的概率大幅提高，暴击伤害提高#1[i]%。当装备者施放终结技后，获得1层【火舞】，持续2回合，最多叠加#2[i]层。每层【火舞】使装备者追加攻击造成的伤害提高#3[i]%。",
        "params": [
            [0.36, 2, 0.36, 5],
            [0.42, 2, 0.42, 5],
            [0.48, 2, 0.48, 5],
            [0.54, 2, 0.54, 5],
            [0.6, 2, 0.6, 5]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.36 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.42 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.48 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.54 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.6 }
            ]
        ]
    },
    "23031": {
        "id": "23031",
        "skill": "震慑",
        "desc": "使装备者的暴击率提高#1[f1]%。装备者施放追加攻击时，获得1层【流光】，最多叠加#3[i]层。每层【流光】使装备者造成的终结技伤害无视目标#2[i]%的防御力。装备者回合结束时，移除1层【流光】。",
        "params": [
            [0.15, 0.27, 2],
            [0.175, 0.3, 2],
            [0.2, 0.33, 2],
            [0.225, 0.36, 2],
            [0.25, 0.39, 2]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.15 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.175 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.2 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.225 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.25 }
            ]
        ]
    },
    "23032": {
        "id": "23032",
        "skill": "安心",
        "desc": "使装备者击破特攻提高#1[i]%。装备者施放终结技攻击敌方目标后，使其陷入【忘忧】状态，持续#5[i]回合，【忘忧】状态下的敌方目标受到的伤害提高#2[i]%，若装备者当前击破特攻大于等于#3[i]%，受到的伤害提高效果额外提高#4[i]%。",
        "params": [
            [0.6, 0.1, 1.5, 0.08, 2],
            [0.7, 0.12, 1.5, 0.1, 2],
            [0.8, 0.14, 1.5, 0.12, 2],
            [0.9, 0.16, 1.5, 0.14, 2],
            [1, 0.18, 1.5, 0.16, 2]
        ],
        "properties": [
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.6 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.7 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.8 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.9 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 1 }
            ]
        ]
    },
    "23033": {
        "id": "23033",
        "skill": "除邪",
        "desc": "使装备者的击破特攻提高#1[i]%。进入战斗时立即恢复#2[f1]点能量，且装备者施放终结技后获得【雷遁】，施放2次普攻后，装备者行动提前#3[i]%，并移除【雷遁】。装备者施放终结技后会重置【雷遁】。",
        "params": [
            [0.6, 30, 0.5],
            [0.7, 32.5, 0.55],
            [0.8, 35, 0.6],
            [0.9, 37.5, 0.65],
            [1, 40, 0.7]
        ],
        "properties": [
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.6 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.7 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.8 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.9 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 1 }
            ]
        ]
    },
    "23034": {
        "id": "23034",
        "skill": "再启程",
        "desc": "当装备者对我方单体角色施放战技或终结技后，装备者恢复#1[f1]点能量，同时使技能目标获得1层【圣咏】，持续#4[i]回合，最多叠加#3[i]层，每层【圣咏】使持有者造成的伤害提高#2[i]%。装备者每对我方单体角色施放#5[i]次战技或终结技后，恢复1个战技点。",
        "params": [
            [6, 0.15, 3, 3, 2],
            [6.5, 0.1725, 3, 3, 2],
            [7, 0.195, 3, 3, 2],
            [7.5, 0.2175, 3, 3, 2],
            [8, 0.24, 3, 3, 2]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "23035": {
        "id": "23035",
        "skill": "新生",
        "desc": "使装备者的击破特攻提高#1[i]%。当有敌方目标的弱点被击破时，有#2[i]%的基础概率使其陷入【焚灼】状态，受到的击破伤害提高#3[i]%，持续#4[i]回合，此效果可叠加#5[i]层。",
        "params": [
            [0.6, 1, 0.18, 2, 2],
            [0.7, 1, 0.21, 2, 2],
            [0.8, 1, 0.24, 2, 2],
            [0.9, 1, 0.27, 2, 2],
            [1, 1, 0.3, 2, 2]
        ],
        "properties": [
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.6 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.7 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.8 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.9 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 1 }
            ]
        ]
    },
    "23036": {
        "id": "23036",
        "skill": "创设",
        "desc": "使装备者的基础速度提高#1[i]，装备者和装备者的忆灵在攻击后使装备者获得1层【织锦】，每层【织锦】使装备者和装备者的忆灵暴击伤害提高#4[f1]%，最多叠加#2[i]层。叠加至上限时，每层【织锦】额外使造成的普攻伤害提高#3[f1]%。",
        "params": [
            [12, 6, 0.09, 0.09],
            [14, 6, 0.105, 0.105],
            [16, 6, 0.12, 0.12],
            [18, 6, 0.135, 0.135],
            [20, 6, 0.15, 0.15]
        ],
        "properties": [
            [
                { "type": "BaseSpeed", "value": 12 }
            ],
            [
                { "type": "BaseSpeed", "value": 14 }
            ],
            [
                { "type": "BaseSpeed", "value": 16 }
            ],
            [
                { "type": "BaseSpeed", "value": 18 }
            ],
            [
                { "type": "BaseSpeed", "value": 20 }
            ]
        ]
    },
    "23037": {
        "id": "23037",
        "skill": "思维游戏",
        "desc": "使装备者的暴击率提高#1[i]%。装备者施放终结技时，使装备者造成的战技和终结技伤害提高#4[i]%，持续#5[i]回合。装备者施放终结技后，若本次终结技消耗的能量大于等于#3[i]点，恢复1个战技点。",
        "params": [
            [0.12, 2, 140, 0.6, 3],
            [0.14, 2, 140, 0.7, 3],
            [0.16, 2, 140, 0.8, 3],
            [0.18, 2, 140, 0.9, 3],
            [0.2, 2, 140, 1, 3]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.12 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.14 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.16 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.18 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.2 }
            ]
        ]
    },
    "23038": {
        "id": "23038",
        "skill": "希冀",
        "desc": "使装备者的暴击伤害提高#1[i]%。装备者施放追加攻击后额外恢复#2[i]点能量，并获得【谕示】，持续#3[i]回合。当装备者持有【谕示】时，我方全体目标的暴击伤害提高#4[i]%。进入战斗时，装备者恢复#5[i]点能量，并获得【谕示】，持续#6[i]回合。",
        "params": [
            [0.36, 12, 2, 0.48, 21, 2],
            [0.42, 12, 2, 0.6, 21, 2],
            [0.48, 12, 2, 0.72, 21, 2],
            [0.54, 12, 2, 0.84, 21, 2],
            [0.6, 12, 2, 0.96, 21, 2]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.36 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.42 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.48 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.54 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.6 }
            ]
        ]
    },
    "23039": {
        "id": "23039",
        "skill": "远望",
        "desc": "使装备者的生命上限提高#1[i]%，受到的治疗量提高#6[i]%，施放战技或终结技时消耗等同于自身#2[f1]%生命上限的生命值，并使本次攻击造成的伤害提高#3[i]%，若该效果消耗的生命值高于#4[i]点，可使伤害额外提高#5[i]%。\n若当前生命值不足，该效果最多使装备者的当前生命值降低至1点。",
        "params": [
            [0.18, 0.06, 0.3, 500, 0.3, 0.2],
            [0.21, 0.065, 0.35, 500, 0.35, 0.25],
            [0.24, 0.07, 0.4, 500, 0.4, 0.3],
            [0.27, 0.075, 0.45, 500, 0.45, 0.35],
            [0.3, 0.08, 0.5, 500, 0.5, 0.4]
        ],
        "properties": [
            [
                { "type": "HPAddedRatio", "value": 0.18 },
                { "type": "HealTakenRatio", "value": 0.2 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.21 },
                { "type": "HealTakenRatio", "value": 0.25 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.24 },
                { "type": "HealTakenRatio", "value": 0.3 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.27 },
                { "type": "HealTakenRatio", "value": 0.35 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.3 },
                { "type": "HealTakenRatio", "value": 0.4 }
            ]
        ]
    },
    "23040": {
        "id": "23040",
        "skill": "铭刻",
        "desc": "使装备者的生命上限提高#1[i]%，装备者或装备者的忆灵在自身回合内损失生命值时，装备者获得【冥花】，【冥花】可以使装备者和装备者的忆灵造成伤害时，无视目标#2[i]%的防御力，持续#3[i]回合。\n当装备者的忆灵消失时，使装备者行动提前#4[i]%。该效果最多触发1次，装备者每次施放终结技时重置触发次数。",
        "params": [
            [0.3, 0.3, 2, 0.12],
            [0.375, 0.35, 2, 0.15],
            [0.45, 0.4, 2, 0.18],
            [0.525, 0.45, 2, 0.21],
            [0.6, 0.5, 2, 0.24]
        ],
        "properties": [
            [
                { "type": "HPAddedRatio", "value": 0.3 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.375 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.45 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.525 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.6 }
            ]
        ]
    },
    "23041": {
        "id": "23041",
        "skill": "熔炼",
        "desc": "装备者回合开始时恢复#5[i]点能量。若敌方目标拥有装备者添加的弱点，装备者对其造成的伤害提高#3[i]%。\n当敌方目标受到装备者攻击时，装备者使其防御力降低#2[i]%，持续#4[i]回合。同类效果无法叠加。",
        "params": [
            [0, 0.12, 0.6, 2, 10],
            [0, 0.15, 0.7, 2, 10],
            [0, 0.18, 0.8, 2, 10],
            [0, 0.21, 0.9, 2, 10],
            [0, 0.24, 1, 2, 10]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "23042": {
        "id": "23042",
        "skill": "包容",
        "desc": "使装备者的速度提高#1[i]%。装备者施放普攻、战技和终结技时消耗我方全体等同于当前生命值#2[f1]%的生命值并使装备者的忆灵下一次攻击后额外对攻击目标造成1次等同于#6[f1]%生命值消耗总量的基于装备者的忆灵属性的附加伤害，随后清空生命值消耗总量。装备者的忆灵施放忆灵技时，使敌方全体受到的伤害提高#4[f1]%，持续#5[i]回合。同类效果无法叠加。",
        "params": [
            [0.18, 0.01, 0, 0.18, 2, 2.5],
            [0.21, 0.0125, 0, 0.225, 2, 3.125],
            [0.24, 0.015, 0, 0.27, 2, 3.75],
            [0.27, 0.0175, 0, 0.315, 2, 4.375],
            [0.3, 0.02, 0, 0.36, 2, 5]
        ],
        "properties": [
            [
                { "type": "SpeedAddedRatio", "value": 0.18 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.21 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.27 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.3 }
            ]
        ]
    },
    "23043": {
        "id": "23043",
        "skill": "欺瞒",
        "desc": "使装备者的速度提高#1[i]%。装备者施放攻击后，有#2[i]%的基础概率使敌方每个单体目标陷入【茫然】状态，【茫然】状态下的敌方目标防御力降低#3[i]%，持续#4[i]回合，若装备者的速度大于等于#7[i]，有#5[i]%的基础概率使敌方每个单体目标陷入【失窃】状态，【失窃】状态下的敌方目标防御力降低#6[i]%，持续#4[i]回合。【茫然】或【失窃】被重复施加时，仅最新施加的生效。",
        "params": [
            [0.18, 1.2, 0.16, 2, 1.2, 0.08, 170],
            [0.21, 1.2, 0.18, 2, 1.2, 0.09, 170],
            [0.24, 1.2, 0.2, 2, 1.2, 0.1, 170],
            [0.27, 1.2, 0.22, 2, 1.2, 0.11, 170],
            [0.3, 1.2, 0.24, 2, 1.2, 0.12, 170]
        ],
        "properties": [
            [
                { "type": "SpeedAddedRatio", "value": 0.18 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.21 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.27 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.3 }
            ]
        ]
    },
    "23044": {
        "id": "23044",
        "skill": "失却",
        "desc": "使装备者的基础速度提高#1[i]，造成伤害时无视目标#2[i]%的防御力。装备者施放终结技后，获得【烈阳】，回合开始时移除。持有【烈阳】时，装备者造成的伤害提高#3[i]%。",
        "params": [
            [12, 0.18, 0.6],
            [14, 0.225, 0.78],
            [16, 0.27, 0.96],
            [18, 0.315, 1.14],
            [20, 0.36, 1.32]
        ],
        "properties": [
            [
                { "type": "BaseSpeed", "value": 12 }
            ],
            [
                { "type": "BaseSpeed", "value": 14 }
            ],
            [
                { "type": "BaseSpeed", "value": 16 }
            ],
            [
                { "type": "BaseSpeed", "value": 18 }
            ],
            [
                { "type": "BaseSpeed", "value": 20 }
            ]
        ]
    },
    "23045": {
        "id": "23045",
        "skill": "骑士之王",
        "desc": "使装备者的暴击伤害提高#1[i]%。施放终结技时，使装备者的攻击力提高#6[i]%，若装备者的能量上限大于等于#3[i]点，为装备者固定恢复等同于装备者能量上限#5[i]%的能量，并再次使装备者的攻击力提高#2[i]%，持续#4[i]回合。",
        "params": [
            [0.36, 0.4, 300, 2, 0.1, 0.4],
            [0.45, 0.5, 300, 2, 0.1, 0.5],
            [0.54, 0.6, 300, 2, 0.1, 0.6],
            [0.63, 0.7, 300, 2, 0.1, 0.7],
            [0.72, 0.8, 300, 2, 0.1, 0.8]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.36 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.45 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.54 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.63 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.72 }
            ]
        ]
    },
    "23046": {
        "id": "23046",
        "skill": "赤原猎兵",
        "desc": "使装备者的暴击率提高#1[i]%。进入战斗时，若我方的战技点上限大于等于#2[i]点，使装备者的攻击力提高#3[i]%。装备者每次施放战技后，使装备者的攻击力提高#4[i]%，最多叠加#5[i]次。",
        "params": [
            [0.16, 6, 0.4, 0.1, 4],
            [0.2, 6, 0.5, 0.125, 4],
            [0.24, 6, 0.6, 0.15, 4],
            [0.28, 6, 0.7, 0.175, 4],
            [0.32, 6, 0.8, 0.2, 4]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.16 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.2 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.24 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.28 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.32 }
            ]
        ]
    },
    "23047": {
        "id": "23047",
        "skill": "独奏",
        "desc": "使装备者的效果命中提高#1[i]%，当有敌方目标陷入装备者施加的负面效果时，有#2[i]%的基础概率使其陷入【魂迷】状态，持续#3[i]回合，同类效果无法叠加。【魂迷】状态下，每有1个装备者施加的负面效果，受到的持续伤害提高#4[f1]%，该效果最多叠加#5[i]层，受到我方目标攻击时，使攻击者速度提高#6[f1]%，持续#7[i]回合。当装备者陷入无法战斗状态时，移除所有【魂迷】。",
        "params": [
            [0.4, 0.8, 3, 0.05, 6, 0.1, 3],
            [0.45, 0.8, 3, 0.0625, 6, 0.125, 3],
            [0.5, 0.8, 3, 0.075, 6, 0.15, 3],
            [0.55, 0.8, 3, 0.0875, 6, 0.175, 3],
            [0.6, 0.8, 3, 0.1, 6, 0.2, 3]
        ],
        "properties": [
            [
                { "type": "StatusProbabilityBase", "value": 0.4 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.45 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.5 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.55 }
            ],
            [
                { "type": "StatusProbabilityBase", "value": 0.6 }
            ]
        ]
    },
    "23048": {
        "id": "23048",
        "skill": "征服",
        "desc": "使装备者的攻击力提高#1[i]%。施放终结技攻击后恢复#3[i]个战技点，装备者对我方单体角色施放战技后，使目标造成的战技伤害提高#4[f1]%，持续#5[i]回合。",
        "params": [
            [0.64, 1, 1, 0.54, 3],
            [0.8, 1, 1, 0.675, 3],
            [0.96, 1, 1, 0.81, 3],
            [1.12, 1, 1, 0.945, 3],
            [1.28, 1, 1, 1.08, 3]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.64 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.8 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.96 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 1.12 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 1.28 }
            ]
        ]
    },
    "23049": {
        "id": "23049",
        "skill": "未眠",
        "desc": "使装备者的生命上限提高#1[i]%。装备者的忆灵施放技能时，使装备者获得【夜色】。装备者持有【夜色】时，我方全体忆灵造成的伤害无视目标#2[i]%的防御力，装备者和装备者忆灵造成的伤害提高#3[i]%，装备者的忆灵消失时为装备者恢复#4[i]点能量，同类效果无法叠加。",
        "params": [
            [0.3, 0.2, 0.3, 8],
            [0.375, 0.225, 0.375, 10],
            [0.45, 0.25, 0.45, 12],
            [0.525, 0.275, 0.525, 14],
            [0.6, 0.3, 0.6, 16]
        ],
        "properties": [
            [
                { "type": "HPAddedRatio", "value": 0.3 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.375 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.45 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.525 }
            ],
            [
                { "type": "HPAddedRatio", "value": 0.6 }
            ]
        ]
    },
    "23050": {
        "id": "23050",
        "skill": "焚身",
        "desc": "使装备者的击破特攻提高#1[i]%。进入战斗时，使装备者和另一位开战的队友造成的击破伤害提高#2[i]%，若不存在开战的队友则对装备者和击破特攻最高的队友生效，同类效果无法叠加。装备者为敌方目标添加弱点时，恢复1个战技点，该效果最多触发1次，施放终结技时重置可触发次数。",
        "params": [
            [0.6, 0.32],
            [0.75, 0.42],
            [0.9, 0.52],
            [1.05, 0.62],
            [1.2, 0.72]
        ],
        "properties": [
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.6 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.75 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.9 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 1.05 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 1.2 }
            ]
        ]
    },
    "23051": {
        "id": "23051",
        "skill": "新鳞",
        "desc": "使装备者的攻击力提高#1[i]%。装备者施放终结技时，为我方全体回复等同于装备者攻击力#5[i]%的生命值，额外为当前生命值最低的角色回复等同于装备者攻击力#6[i]%的生命值，并使我方全体获得【卫戍】，【卫戍】持续#4[i]回合。获得【卫戍】的目标，造成的伤害提高#2[i]%，若目标拥有召唤物则造成的伤害额外提高#3[i]%。",
        "params": [
            [0.64, 0.24, 0.12, 3, 0.1, 0.1],
            [0.8, 0.3, 0.15, 3, 0.125, 0.125],
            [0.96, 0.36, 0.18, 3, 0.15, 0.15],
            [1.12, 0.42, 0.21, 3, 0.175, 0.175],
            [1.28, 0.48, 0.24, 3, 0.2, 0.2]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.64 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.8 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.96 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 1.12 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 1.28 }
            ]
        ]
    },
    "23052": {
        "id": "23052",
        "skill": "约定",
        "desc": "使装备者的速度提高#1[i]%。装备者的忆灵对我方单体施放忆灵技时获得【空白】：敌方全体受到的伤害提高#3[i]%。装备者的忆灵对敌方施放忆灵技时获得【诗行】：我方全体的暴击伤害提高#2[i]%。装备者的忆灵同时持有【空白】和【诗行】时，【空白】和【诗行】的效果提高#4[i]%。",
        "params": [
            [0.18, 0.16, 0.1, 0.6],
            [0.21, 0.19, 0.12, 0.65],
            [0.24, 0.22, 0.14, 0.7],
            [0.27, 0.25, 0.16, 0.75],
            [0.3, 0.28, 0.18, 0.8]
        ],
        "properties": [
            [
                { "type": "SpeedAddedRatio", "value": 0.18 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.21 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.27 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.3 }
            ]
        ]
    },
    "23053": {
        "id": "23053",
        "skill": "瞩目",
        "desc": "使装备者的暴击伤害提高#1[i]%。装备者在场时，队伍中每有1名「欢愉」命途的角色，战技点上限提高#2[i]点，最多提高#3[i]点；装备者每消耗1个战技点使自身造成的欢愉伤害无视敌方目标#6[f1]%的防御力，最多叠加#5[i]层，若在同一回合内消耗大于等于#7[i]个战技点则使装备者获得【推流】。装备者持有【推流】时，我方全体欢愉度提高#4[i]%。同类光锥效果无法叠加。",
        "params": [
            [0.48, 1, 3, 0.2, 4, 0.05, 4],
            [0.56, 1, 3, 0.24, 4, 0.06, 4],
            [0.64, 1, 3, 0.28, 4, 0.07, 4],
            [0.72, 1, 3, 0.32, 4, 0.08, 4],
            [0.8, 1, 3, 0.36, 4, 0.09, 4]
        ],
        "properties": [
            [
                { "type": "CriticalDamageBase", "value": 0.48 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.56 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.64 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.72 }
            ],
            [
                { "type": "CriticalDamageBase", "value": 0.8 }
            ]
        ]
    },
    "23054": {
        "id": "23054",
        "skill": "破局",
        "desc": "使装备者的速度提高#1[i]%。装备者进入战斗或对我方目标施放终结技时，使装备者获得【上上签】，持续#4[i]回合。当装备者持有【上上签】时，我方全体暴击率提高#2[i]%，暴击伤害提高#3[i]%，装备者自身能量恢复效率提高#5[i]%。\n每个波次开始时，装备者固定恢复#6[i]点能量。",
        "params": [
            [0.18, 0.1, 0.3, 3, 0.12, 15],
            [0.21, 0.11, 0.375, 3, 0.14, 15],
            [0.24, 0.12, 0.45, 3, 0.16, 15],
            [0.27, 0.13, 0.525, 3, 0.18, 15],
            [0.3, 0.14, 0.6, 3, 0.2, 15]
        ],
        "properties": [
            [
                { "type": "SpeedAddedRatio", "value": 0.18 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.21 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.24 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.27 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.3 }
            ]
        ]
    },
    "23056": {
        "id": "23056",
        "skill": "吞没",
        "desc": "使装备者的暴击率提高#1[i]%。战斗开始时或装备者每累计施放#2[i]次追加攻击，使装备者获得【影噬】，持续#3[i]回合。当装备者持有【影噬】时，攻击力提高#4[i]%，并使敌方全体受到的伤害提高#5[i]%，同类效果无法叠加。",
        "params": [
            [0.18, 4, 3, 0.4, 0.2],
            [0.21, 4, 3, 0.5, 0.225],
            [0.24, 4, 3, 0.6, 0.25],
            [0.27, 4, 3, 0.7, 0.275],
            [0.3, 4, 3, 0.8, 0.3]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.18 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.21 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.24 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.27 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.3 }
            ]
        ]
    },
    "24000": {
        "id": "24000",
        "skill": "扑火",
        "desc": "当装备者施放攻击时，使装备者本场战斗中的攻击力提高#1[i]%，该效果最多叠加#2[i]层。当装备者击破敌方目标弱点后，造成的伤害提高#3[i]%，持续#4[i]回合。",
        "params": [
            [0.08, 4, 0.12, 2],
            [0.1, 4, 0.15, 2],
            [0.12, 4, 0.18, 2],
            [0.14, 4, 0.21, 2],
            [0.16, 4, 0.24, 2]
        ],
        "properties": [
            [],
            [],
            [],
            [],
            []
        ]
    },
    "24001": {
        "id": "24001",
        "skill": "猎逐",
        "desc": "使装备者的暴击率提高#1[i]%，装备者对生命值百分比小于等于#2[i]%的敌方目标暴击率额外提高#3[i]%。当装备者消灭敌方目标后，攻击力提高#4[i]%，持续#5[i]回合。",
        "params": [
            [0.08, 0.5, 0.08, 0.2, 2],
            [0.1, 0.5, 0.1, 0.25, 2],
            [0.12, 0.5, 0.12, 0.3, 2],
            [0.14, 0.5, 0.14, 0.35, 2],
            [0.16, 0.5, 0.16, 0.4, 2]
        ],
        "properties": [
            [
                { "type": "CriticalChanceBase", "value": 0.08 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.1 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.12 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.14 }
            ],
            [
                { "type": "CriticalChanceBase", "value": 0.16 }
            ]
        ]
    },
    "24002": {
        "id": "24002",
        "skill": "珍存",
        "desc": "使装备者的效果抵抗提高#1[i]%，当装备者受到攻击后，如果自身未持有护盾，则获得1个等同于装备者#2[i]%生命上限的护盾，持续#3[i]回合。该效果每#4[i]回合只能触发1次。如果装备者持有护盾，则使自身受到的伤害降低#5[i]%。",
        "params": [
            [0.08, 0.16, 2, 3, 0.12],
            [0.1, 0.2, 2, 3, 0.15],
            [0.12, 0.24, 2, 3, 0.18],
            [0.14, 0.28, 2, 3, 0.21],
            [0.16, 0.32, 2, 3, 0.24]
        ],
        "properties": [
            [
                { "type": "StatusResistanceBase", "value": 0.08 }
            ],
            [
                { "type": "StatusResistanceBase", "value": 0.1 }
            ],
            [
                { "type": "StatusResistanceBase", "value": 0.12 }
            ],
            [
                { "type": "StatusResistanceBase", "value": 0.14 }
            ],
            [
                { "type": "StatusResistanceBase", "value": 0.16 }
            ]
        ]
    },
    "24003": {
        "id": "24003",
        "skill": "混沌灵药",
        "desc": "使装备者的击破特攻提高#1[i]%。当装备者施放终结技时，使装备者造成的持续伤害提高#2[i]%，持续#3[i]回合。陷入装备者施加的持续伤害效果的敌方目标被消灭时，装备者恢复#4[f1]点能量。",
        "params": [
            [0.2, 0.24, 2, 4],
            [0.25, 0.3, 2, 4.5],
            [0.3, 0.36, 2, 5],
            [0.35, 0.42, 2, 5.5],
            [0.4, 0.48, 2, 6]
        ],
        "properties": [
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.2 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.25 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.3 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.35 }
            ],
            [
                { "type": "BreakDamageAddedRatioBase", "value": 0.4 }
            ]
        ]
    },
    "24004": {
        "id": "24004",
        "skill": "无界之思",
        "desc": "使装备者的攻击力提高#1[i]%。施放攻击后，每击中一名敌方目标，使攻击力额外提高#2[i]%，该效果最多叠加5次，持续至下次攻击后，若击中大于等于#3[i]名敌方目标，使自身速度提高#4[i]%，持续#5[i]回合。",
        "params": [
            [0.08, 0.04, 3, 0.08, 1],
            [0.09, 0.05, 3, 0.1, 1],
            [0.1, 0.06, 3, 0.12, 1],
            [0.11, 0.07, 3, 0.14, 1],
            [0.12, 0.08, 3, 0.16, 1]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.08 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.09 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.1 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.11 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.12 }
            ]
        ]
    },
    "24005": {
        "id": "24005",
        "skill": "收取",
        "desc": "使装备者的速度提高#1[f1]%。装备者施放战技后，使我方全体造成的伤害提高#2[i]%，持续#3[i]回合。",
        "params": [
            [0.06, 0.08, 3],
            [0.075, 0.1, 3],
            [0.09, 0.12, 3],
            [0.105, 0.14, 3],
            [0.12, 0.16, 3]
        ],
        "properties": [
            [
                { "type": "SpeedAddedRatio", "value": 0.06 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.075 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.09 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.105 }
            ],
            [
                { "type": "SpeedAddedRatio", "value": 0.12 }
            ]
        ]
    },
    "24006": {
        "id": "24006",
        "skill": "开场",
        "desc": "使装备者的攻击力提高#1[i]%。当装备者对我方单体角色施放战技或终结技后，使目标欢愉度提高#2[i]%，持续#3[i]回合。",
        "params": [
            [0.2, 0.12, 2],
            [0.25, 0.15, 2],
            [0.3, 0.18, 2],
            [0.35, 0.21, 2],
            [0.4, 0.24, 2]
        ],
        "properties": [
            [
                { "type": "AttackAddedRatio", "value": 0.2 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.25 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.3 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.35 }
            ],
            [
                { "type": "AttackAddedRatio", "value": 0.4 }
            ]
        ]
    }
}